Wisconsin Swiss 2013

Round 3 Standings
Rank Team Record Avg Goal Diff Swiss Points Avg of Opponents' Swiss Points
1 Drag'n Thrust 2 - 0 11.50 13.75 3.33
2 Big Boss 2 - 0 6.50 10.25 3.71
3 B1RD 2 - 0 6.00 7.62 1.21
4 Minnesota Star Power 1 - 1 3.50 7.25 4.21
5 Mad Udderburn 2 - 0 6.50 4.75 -0.87
6 Milwaukee 2 - 0 5.67 4.45 -1.28
7 Pas Toucher 2 - 0 5.67 4.25 -1.35
8 Gambit 2 - 0 3.00 3.28 0.19
9 DragonTrust 0 - 1 -11.00 2.75 6.88
10 Dark Horse 1 - 2 -1.00 2.45 5.27
11 Spirit Fowl 1 - 1 0.00 1.75 3.71
12 Noise to1 1 - 1 4.00 1.75 -6.87
13 Sever 1 - 1 -1.00 0.78 2.46
14 Boomcity Pandas 1 - 1 2.67 0.75 -1.58
15 Plowed 1 - 1 -2.33 0.25 2.86
16 Handlebar 1 - 2 -1.33 -0.55 0.78
17 ELevate 1 - 1 -1.00 -1.88 -1.23
18 Rebellion 1 - 2 -1.67 -2.75 0.12
19 Fatal Attraction 0 - 2 -2.33 -4.05 -0.15
20 Boomtown Pandas 1 - 1 -0.33 -4.55 -3.33
21 Rockford Spin-Itch 1 - 1 -1.67 -5.25 -4.46
22 Sticky Pants 0 - 2 -5.00 -7.55 -3.12
23 Danger Zone 1 - 1 -4.00 -9.25 -4.68
24 Bonobo Handshake 0 - 1 -11.00 -9.25 0.88
25 Macalester MUTT 0 - 2 -5.67 -10.25 -2.92
26 Risky Bidness 0 - 3 -7.00 -10.75 -3.75
Round 2 Standings
Rank Team Record Avg Goal Diff Swiss Points Avg of Opponents' Swiss Points
1 Drag'n Thrust 2 - 0 11.50 13.75 3.63
2 Pas Toucher 2 - 0 8.50 8 -0.50
3 Big Boss 2 - 0 6.50 6.50 0
4 Milwaukee 2 - 0 8.50 6.50 -2
5 B1RD 2 - 0 6.00 6.25 0.25
6 Mad Udderburn 2 - 0 6.50 4.75 -1.75
7 Boomcity Pandas 1 - 1 4.00 4.50 0.50
8 Minnesota Star Power 1 - 1 3.50 3.50 0
9 DragonTrust 0 - 1 -11.00 2.75 6.88
10 Gambit 2 - 0 3.00 1.92 -1.08
11 Spirit Fowl 1 - 1 0.00 1.75 1.75
12 Noise to1 1 - 1 4.00 1.75 -6.88
13 Handlebar 1 - 1 -0.50 1.50 2
14 Dark Horse 0 - 2 -3.00 1.08 4.08
15 Sever 1 - 1 -1.00 -0.58 0.42
16 Boomtown Pandas 1 - 1 -0.50 -2.50 -2
17 ELevate 1 - 1 -1.50 -3.25 -1.75
18 Plowed 1 - 1 -3.50 -3.50 0
19 Rockford Spin-Itch 1 - 1 -2.50 -5.25 -2.75
20 Fatal Attraction 0 - 2 -3.50 -5.42 -1.92
21 Danger Zone 1 - 1 -6.00 -5.50 0.50
22 Sticky Pants 0 - 2 -7.50 -5.50 2
23 Rebellion 0 - 2 -6.50 -6.50 0
24 Risky Bidness 0 - 2 -6.50 -7 -0.50
25 Bonobo Handshake 0 - 1 -11.00 -9.25 0.88
26 Macalester MUTT 0 - 2 -8.50 -10.25 -1.75
Round 1 Standings
Rank Team Record Avg Goal Diff Swiss Points Avg of Opponents' Swiss Points
1 Pas Toucher 1 - 0 13.00 6.50 -6.50
2 Boomcity Pandas 1 - 0 12.00 6 -6
3 Spirit Fowl 1 - 0 12.00 6 -6
4 Drag'n Thrust 1 - 0 11.00 5.50 -5.50
5 Noise to1 1 - 0 11.00 5.50 -5.50
6 Mad Udderburn 1 - 0 10.00 5 -5
7 Big Boss 1 - 0 10.00 5 -5
8 Minnesota Star Power 1 - 0 10.00 5 -5
9 Handlebar 1 - 0 8.00 4 -4
10 Milwaukee 1 - 0 8.00 4 -4
11 Sever 1 - 0 6.00 3 -3
12 B1RD 1 - 0 4.00 2 -2
13 Gambit 1 - 0 4.00 2 -2
14 ELevate 0 - 1 -4.00 -2 2
15 Dark Horse 0 - 1 -4.00 -2 2
16 Fatal Attraction 0 - 1 -6.00 -3 3
17 Sticky Pants 0 - 1 -8.00 -4 4
18 Boomtown Pandas 0 - 1 -8.00 -4 4
19 Rebellion 0 - 1 -10.00 -5 5
20 Plowed 0 - 1 -10.00 -5 5
21 Rockford Spin-Itch 0 - 1 -10.00 -5 5
22 Bonobo Handshake 0 - 1 -11.00 -5.50 5.50
23 DragonTrust 0 - 1 -11.00 -5.50 5.50
24 Macalester MUTT 0 - 1 -12.00 -6 6
25 Risky Bidness 0 - 1 -12.00 -6 6
26 Danger Zone 0 - 1 -13.00 -6.50 6.50
 

Swiss Format Explanation

Power Rankings

This swiss format tournament works by generating each round's matchups based on the results of all of the rounds up to that point. Power rankings assign a number to every team representing its strength (or power) with the intention that the point difference in a game equals the difference in strength of the participating teams. After each round, the computer calculates the team strengths that best fit the results of all games played so far.

For example, if Team Alice wins against Team Bob with a score of 15-10, this result can be explained by assigning a strength of +2.5 to Team Alice and a strength of -2.5 to Team Bob. (Of course, any two numbers with a difference of +5 would work, but let us try to keep the numbers as small as possible in absolute value.) If there are more teams with many games played among them, it becomes more difficult to assign strengths to the teams, but we use computer methods to optimize these numbers so that they fit the outcomes as well as possible.

A possible interpretation of these numbers is the following: If Team Charlie with strength +3 plays Team Eve with strength -2, Team Charlie is expected to win with a point difference of +5. In principle, Team Charlie will improve its strength by winning with an even higher margin, Team Eve will improve its strength by losing with less than 5 points difference. In practice, the change in strength after a round also depends on the performance of the previous opponents of Team Charlie and Team Eve (as well as the opponents of the opponents etc.).

Teams will be ranked after each round according to their strength. For teams with the same strength, the tiebreakers are: most wins, fewest losses, and opponent strength (in that order). Average opponent swiss points are calculated by summing the total swiss points scored by all of the previous opponents of a team, and dividing by the number of played games.

 

How Matchups Within Groups are Generated (Adjacent Pairing)

For this tournament, the system to pair teams for a given round is called Adjacent Pairing. Teams are first ranked based on their number of swiss points and then adjacent teams are matched up. If there are 8 teams ranked 1 through 8, 1 would play 2, 3 would play 4, 5 would play 6, and 7 would play 8.

If any byes are given out, the lowest ranked team will have the bye and will be awarded a certain number of points for that round, determined by the tournament director.

The schedule is adjusted so that no two teams play each other more than once and no team will have more than one bye.